txt_file "Chars\TemplateCharacters\SmallFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

icon_override "HitMonkey"
name HitMonkey

moving_icon_start
	cameraOffset x -0.03 y -0.07 z -0.01
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Double_Jump"
Ability "Wall_Jump"
Ability "Twirl"
Ability "LungeBackFlip"
Ability "Dash_Attack"
Ability "Atlas_Dig"
Ability "Dodge"
Ability "HitMonkeyExplosionAttack"
Ability "AtlasTrackingHitMonkey"
Ability "HitMonkey_Diving"
Ability "RandomPartyHatAbility" suppress
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"

Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.03, OffsetY = 0.01, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.2 )

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "HitMonkey_Pistol" always_got held
default_item "HitMonkey_Pistol" always_got held
default_item "RocketRaccoon_Grenade" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenMale2_Pain"
sfx_Die    "VO_GenMale2_Death"
sfx_Doomed "VO_GenMale2_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Hitmonkey"
vfxlevel_override "VFX_RocketRaccoon" EXTRA_SLOT1

StreakInitializationData
	life 0.15
	WidthScale 1
	Colour 100 100 100 100
	MaterialScene "VFX_Hitmonkey"
	MaterialSpecial "vHitmonkey_Streaks_Ob1"
EndStreakData